The Hobbit, in 3d
for the film, for the technology
I've now seen The Hobbit (part 1) in both 2d at the Hastings Fleapit and 3d at the BFI Imax. In 2d the only real complaints I had were that the font used for the film titles and credits hadn't been rendered well - it was all pixelly - and that the font used for subtitles when characters were muttering in Tolkienish was crap.
Both of those are fixed in the 3d version.
Unfortunately, some other stuff got broken. In those long sweeping shots with lots of movement that Peter Jackson loves so much, everything is just a little bit blurry. Even when there's not much movement, such as in close-ups, it's not quite as crisp as it should be. I believe that this is down to how the 3d system works: the images for the left and right eye are projected slightly offset from each other, and polarised 90° apart. The cheap n nasty plastic glasses you get to wear are polarised so each eye sees the right image. Trouble is, everyone's eyes are slightly different distances apart, and so it's only a very lucky few whose eyes are exactly the right distance apart who will see clearly.
A handful of scenes and shots definitely benefitted from 3d, but only a handful. I'll not go out of my way to see a film in 3d again, and nor should you. You should see The Hobbit, but seeing it in 2d is fine.
I remain convinced that this is nothing but the recurrent flailing of an industry in trouble.
Posted by Johan De Meersman on Wed, 2 Jan 2013 at 08:49:44